Changelog
Every Brilliant release, newest first. The latest build is 0.1.0-beta.50 (August 11, 2026); grab it from Download & Install, or just keep the app open: it updates itself.
0.1.0-beta.50
Released August 11, 2026
AI replies start in a fraction of the time, and chats cost less. the assistant stays warm and reuses its context instead of rebuilding it for every message
Teams, in early access. create a team and invite your people
Dozens of fixes and polish. imports, components, the inspector, clipboard, cloud sync, and Windows first-launch reliability all got sturdier
0.1.0-beta.49
Released August 8, 2026
Fixes & polish. a deep stability pass: rare crashes hunted down, saving and sync hardened, and your view always lands exactly where you left it
0.1.0-beta.48
Released August 5, 2026
Smoother and safer file opening
Snappier exports
More reliable sync and conflict resolution
Sharper rendering across the board
Fixes & polish. quit without waiting, broader font coverage, and a tail of smaller improvements throughout
0.1.0-beta.47
Released August 3, 2026
The right font, every time. true faces from your OS, real italics for families without one, and text that snaps to size when its font arrives.
Markdown, first class. .md files open as source plus live preview, with full CommonMark and GitHub flavor.
Fixes and polish. no blank flash on reload, two rare ways to lose good content closed, shader fills export as live WebGL, image fills crop like the canvas, palette scrolling stays off the canvas, drops publish from layer rows, and text measures 18x faster.
0.1.0-beta.46
Released August 2, 2026
Fixes a layout collapse when moving elements out of auto layout frames.
0.1.0-beta.45
Released August 2, 2026
A steadier canvas on open, fewer interruptions while you edit, and clearer messages.
0.1.0-beta.44
Released August 2, 2026
Windows sign-in restored, faster starts and imports, and steadier collaboration.
0.1.0-beta.43
Released August 1, 2026
Calmer onboarding, steadier editing, and fewer surprises on Windows.
0.1.0-beta.42
Released August 1, 2026
Fixes and polish. Safer, verified app updates.
0.1.0-beta.41
Released August 1, 2026
Fixes and polish. Reliability improvements across editing, importing, and saving.
0.1.0-beta.40
Released August 1, 2026
Fixes and polish. Major stability improvements across the board.
0.1.0-beta.39
Released July 31, 2026
Fixes and polish. Keyboard, camera, and live-session reliability.
0.1.0-beta.38
Released July 31, 2026
Fixes and polish. Smoother startup and steadier previews.
0.1.0-beta.37
Released July 31, 2026
Meet the Brilliant platform. Publish any project to brilliant.design under your handle. Share it with a link, keep it private, or put it on your profile. Your designs get a home on the internet, live.
Real multiplayer. Open the same project on desktop and in the browser, or with your whole team. Live cursors, presence avatars, and edits that sync as you make them. When two people touch the same thing, changes merge element by element, and nobody's work is ever lost.
A new home. Projects live in a redesigned home with visual tiles, tabs that remember where you were, and your cloud projects one click away. Open a cloud project instantly without downloading it, or make it available offline.
The full editor, in your browser. brilliant.design now runs the real editor. View any public project live, edit your own from any machine.
Sign in only when you want to. Everything works before you ever sign in. When you publish or share, sign in with Google or an email code without leaving the app.
Fonts are faithful. Fonts load the instant a design references them, font collections (.ttc) pick the right face, and the cases where text silently fell back to the wrong font are gone.
Fixes and polish. A crash some of you hit during exports and agent sessions is fixed, multi-selection exports save one file per element (with a single-file option), Figma imports resume themselves after you connect, renames are instant everywhere, and dozens of sync and stability hardenings across the board.
0.1.0-beta.36
Released July 17, 2026
Hosted Codex sessions. OpenAI's Codex CLI joins Claude Code as a first-class agent. Sign in once, pick a Codex model, and it drives your canvas with the same tools, settings UI, and connection flow you know from Claude Code. Works on Windows too.
The smoothest canvas yet. Panning, zooming, coasting, drag previews, and agent cursors all glide at your display's native rate.
Layout and strokes. Per-side strokes (give a card just a bottom border), corner smoothing for squircles, min/max width and height constraints in auto layout, vertical text alignment, and cross-axis gap for wrap layouts.
Richer image fills. Tile, stretch, and fit modes with a tile-scale control in the inspector, per-fill opacity, and image fills inside vector regions render correctly everywhere, including exports.
Deeper Figma round-trip. Liquid Glass survives both directions, and a big parity wave lands: image-fill opacity, text case, crop modes, tile scaling, stroke miter limits, hidden elements, and instance overrides all import and send faithfully.
Text files feel native. Non-canvas files in your repo open in a real editor surface instead of a stale canvas view.
Fixes and polish. Undo is faithful in more places (deleting a parent with its child, hug-group operations, auto-layout property changes), text stops jittering while elements move, curved shapes no longer poke out of their selection outlines, crop ghosts rotate with the crop, and thin fills like underlines and dividers never vanish when zoomed out.
0.1.0-beta.35
Released July 15, 2026
A far steadier AI chat. GPT-5.6 (and the whole GPT-5 family) works with tools and reasoning again, and you can watch OpenAI models reason live, just like Claude. Provider hiccups now fix themselves behind the scenes, rate limits retry automatically with a visible countdown, truncated responses pick up where they left off, and your first message can no longer vanish from a session's history.
Windows AI chat fixes. Claude Code sessions on Windows no longer stall after a permission block, and the connection indicator tells the truth.
Agent cursors, round two. Cursors now perch at the corner of the element being worked on instead of covering it, thinking captions pace honestly with the work, names stop flickering, hover freezes a cursor so you can read it (with an ✕ to dismiss it for the turn), and cursors survive canvas switches, with a separate identity per Claude Code terminal when you run several agents at once.
Fixes and polish. Thin borders never vanish at any zoom, a few rare ways to lose changes when switching canvases are gone, font fetching recovers gracefully on flaky networks, liquid glass presets got bolder, and folder-local brands now export with the right palette.
0.1.0-beta.34
Released July 14, 2026
Agent cursors. AI agents now work under live multiplayer-style cursors, with their thoughts streaming right beside the cursor as they design. No more opening the chat just to see why creation paused for a minute, and when you do want the full picture, click the cursor to jump straight into that agent's chat.
Image filters are back. All seven filter fills (Halftone, Pixelate, Duotone, Dither, Color Adjust, and more) render again on the new engine, including on text.
Sharper edges. Shallow curves get true edge antialiasing, and frame labels and other on-canvas text chrome now match full content-text sharpness.
A smoother launch. The app opens straight into a ready canvas: no more blank-canvas flash, no stuck splash screen, and a rare startup crash is now structurally impossible.
Updates that always land. In-app update downloads no longer fail with expired links, so stuck-on-an-old-version clients rescue themselves.
Fixes and polish. Effect blend modes actually render, auto layout re-flows correctly after undoing a reparent, text style edits show on canvas instantly, exporting no longer disturbs images on the live canvas, steadier hosted AI chats, and a handful of crash fixes.
0.1.0-beta.33
Released July 13, 2026
Fixes and polish. Glass and outlined text render their true silhouette (no more seams inside letters), dropdown hover-previews show up reliably, frame-name labels stay crisp, and deleting your last canvas no longer errors.
0.1.0-beta.32
Released July 10, 2026
A brand-new rendering engine. The entire canvas now draws on a native GPU engine: Metal on macOS, DirectX 12 on Windows. Rendering moved off the UI thread completely, so massive canvases stay smooth while you pan, zoom, drag, and edit.
Liquid Glass. A new physically-modeled glass fill with real refraction, dispersion, and edge lensing, plus one-click presets. Works on any shape: rectangles, vectors, booleans, even text. Figma Glass effects import losslessly.
Text rendering, rebuilt. Figma-parity sharpness at every size, real color emoji, proper RTL and complex scripts (Thai, Indic, and more), system-installed fonts, and correct variable-font weights. Text stays crisp at any zoom instead of pixelating.
Way faster everywhere. Canvas switching up to 20x faster, file opens parse in parallel, saves and auto-saves moved off the UI thread, and dragging, resizing, and snapping stay buttery even with thousands of elements selected. Idle battery use drops too.
Pixel-perfect exports. PNG, video, SVG, PDF, HTML, and session replays now all render through the engine, so exports match your canvas exactly. Text never silently drops from an export again.
MCP Connections. Wire external AI tools straight into Brilliant. Flip a toggle in Settings and any MCP client (like OpenCode) can drive your canvas.
Your files, bulletproof. All user data now writes atomically, so a crash or force-quit can never tear a .design file. Quitting always flushes everything, and older files that could open blank now load correctly.
GPT-5.6, and a steadier AI chat. OpenAI's new GPT-5.6 family (Sol, Terra, Luna, plus Pro) lands on both the OpenAI and OpenRouter providers, with Sol as the new OpenAI default. Models you enable in Settings now show up reliably in the picker, cancelled tool calls and oversized images no longer error, and Sonnet 5 gets its full 1M context.
Fixes and polish. Snappier vector editing (drags update every frame), a flicker-free eyedropper, pinch-zoom snap to 100%, a richer first-run walkthrough, and hundreds of smaller fixes.
0.1.0-beta.31
Released July 3, 2026
Fixes and polish. Windows cleanups: crisper swatches and eyedropper, corrected icons and shortcuts, and hosted AI chats now get their instructions.
0.1.0-beta.30
Released June 30, 2026
Sonnet 5, and configurable models. The new Sonnet 5 joins the lineup, and a picker lets you enable extra built-in models or bring your own.
Richer Figma import (beta). Figma components import as real, editable components and sets, and your design tokens come across too.
Windows performance across the board. Crisper strokes, no tile halos or grid artifacts, and far less jank on big canvases.
Fixes and polish. Lighter memory use on large canvases, steadier auto-layout and components, and assorted AI chat and canvas fixes.
0.1.0-beta.29
Released June 30, 2026
Fixes and polish. Custom AI providers can now see images, with steadier HTTP connections and more chat and component fixes.
0.1.0-beta.28
Released June 30, 2026
Fixes and polish. Steadier components and variants (reliable add-variant, variant switching, and undo), a smoother first-time provider setup, and a handful of editing fixes.
0.1.0-beta.27
Released June 29, 2026
Components, now with variants & properties. Bundle a component's states (size, state, type...) into one set and flip between them from a dropdown. Build sets by hand in the new Component panel, or just ask the agent. Drag in to make a variant, option-drag out to get an instance, and your overrides stick.
Connect any AI model. Any OpenAI-compatible provider now works, with one-tap presets for GLM, Moonshot (Kimi), DeepSeek, and local runners like LM Studio, Ollama, and vLLM.
Guided setup, right in the chat. No provider yet? Send a prompt and Brilliant walks you through getting connected and keeps your key encrypted on your device. A new first-run walkthrough shows you the ropes.
Light, Dark, or System. New appearance toggle in Settings that sticks across launches.
Hide per fill and stroke. The visibility eye now works on individual fills and strokes, and booleans, masks, and instances all respect it.
Smarter agents. The agent reuses a component library across canvases instead of redrawing, and auto-corrects common opacity, line-height, and color slips.
Fixes and polish. Cleaner toolbar and inspector layout, plus a long tail of component-sync and stability fixes.
0.1.0-beta.26
Released June 22, 2026
Fixes and polish. Refined hide & lock and design-system behavior, smoother auto-layout when dragging elements out of frames, steadier AI agents, and a hang-free startup.
0.1.0-beta.25
Released June 21, 2026
Hide & lock layers. New eye and lock toggles on every layer row, plus Hide/Show and Lock/Unlock in the right-click menu. Hide layers to get them out of the way, lock them so they can't be moved or selected by accident.
Richer text controls. Strikethrough, truncate by line count, text case (UPPERCASE, lowercase, Capitalize), and OpenType feature toggles. Apply them by hand or ask the agent.
Stroke joins & dashes. Set line join (miter, round, bevel) and turn any stroke dashed with dash, gap, and cap controls.
Blend modes everywhere. Fill and stroke blend modes now work on circles, and every blend mode resolves consistently against the canvas background.
Sharper SVG import. Blurred filters and alpha/luminance masks now come through correctly, along with dashed and joined strokes.
More models. Added Qwen3.7 Max and refreshed the OpenRouter model list.
Fixes and polish. Editable corner radius on agent-drawn rectangles, design-system styling preserved on copy/paste and across restarts, steadier vector editing, correct flatten/outline text on macOS, the AI chat no longer redraws elements when you reopen a session, a calmer startup toolbar, and smarter agents.
0.1.0-beta.24
Released June 11, 2026
Brilliant is now on Windows. The full editor, native on Windows, at parity with macOS. Custom title bar with menu bar and Snap Layouts, right-click menus, native pinch + Ctrl+scroll zoom, WebP and MP4 export, image paste, brilliant:
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0.1.0-beta.22
Released June 1, 2026
Claude Opus 4.8. New 'Best' default across Claude Code CLI, Anthropic HTTP, and OpenRouter.
Bug fixes. .design imports no longer drop or swap in wrong image assets, clipping frames no longer export with transparent gutters around overflowing children, undo restores hug-content ancestor frames and their siblings after reparenting and nested deletion.
0.1.0-beta.21
Released May 25, 2026
First launch lands in the playground. New users drop into a playground session instead of an empty chat. New Dev tool hero replay.
Steadier AI chat. Fewer false-positive silent-stop cards, no more SVG-finalization hang, empty CLI turns retry instead of giving up.
Bug fixes. Design system inspector mode/brand picks stick instead of reverting, arrow heads survive rotation, chat-attachment image IDs no longer collide, export filename derives from the selected element, open-folder picker starts at the repo's parent, canvas stays interactive right after opening a repo.
0.1.0-beta.20
Released May 20, 2026
Design system v2. Rebrand any design in one click. New Design System panel in the right toolbar: pick a brand and watch your entire design re-skin in real time. Switch brands per element, per axis, per canvas, or per folder. Tokens are first class now; agents bind colors and sizes to your design system instead of guessing hex, so swapping palettes feels magical. A new viewer card showcases your palette, type scale, and primitives on a single page.
Ship designs as real code. New HTML, CSS, and React (JSX) export. Self-contained documents with web fonts included, auto-layout converted to semantic flexbox, design tokens emitted as CSS variables. Multi-stroke, inner shadows and glows, image crops, rich text spans all render the way you designed them. Drop the export into your codebase and ship.
Try the AI chat without setting anything up. Don't have Claude Code installed yet? Open the chat and click a suggested prompt. A real recorded agent session replays onto your canvas, building real elements you can edit. The install-Claude-Code wall is gone.
Send to Brilliant from Figma. Bidirectional now. Push any Figma selection straight into your Brilliant canvas over a local connection, no copy-paste. Rotation, masks, image crops, and outside-stroke positions all survive cleanly.
Multi-page PDF export. PDFs span multiple pages now. Text renders correctly, arrow and circle stroke caps draw on arcs and vectors, and rasterized effects no longer have those weird gray halos.
Cleaner SVG export. Design tokens resolve to their actual hex on export instead of dropping. Stroke positions survive a Figma round-trip.
Tokens visible everywhere in the inspector. Every color, size, and effect bound to a design token shows the token name and a small blue diamond indicator. Edit hex live in the fill type field. The eyedropper copies the picked color to your clipboard at the same time it commits.
Quieter when you're not using it. When the window is hidden or backgrounded, Brilliant pauses its visual loops and caps its caches. Real battery and CPU savings if you keep it open all day.
Snappier on heavy canvases. Hovering elements no longer triggers global rebuilds. Big design files feel more responsive in everyday use.
Calmer workspace. The space around your canvases is now a solid soft grey instead of a checkerboard pattern. New canvases also start without a background fill so they're ready to design into immediately.
Quieter menu bar. New 'Hide menu bar icon' setting if you don't want Brilliant sitting up there. Clicking a menu-bar item properly brings the app to the front.
AI vector illustrations with Quiver. Ask the agent for an icon or illustration and it streams onto your canvas as a real, editable SVG, not a flat raster image. Feed it an existing image and it'll vectorize it back to clean shapes. Connect a Quiver API key in Settings then AI Providers.
Smarter agents. Agents bind colors to your design system instead of guessing hex. New blueprint primitives make repeated patterns, instance overrides, and undo checkpoints much easier for them to generate cleanly. Parser is more forgiving about common slips.
Canvas recovery. Reopening a canvas that's been deleted now restores it from trash (or creates an empty one) instead of erroring out. Links and breadcrumbs don't go dead.
And a long tail of fixes. Figma vector imports, instance text alignment, gradient safety, sub-pixel sizing, repo-switch design system reloads, command palette cursor routing, file reload on external change, vector edge hover, raised file-descriptor limit at startup, plus dozens more.
0.1.0-beta.17
Released April 30, 2026
Smarter AI agents. Huge diagnostics improvements for agents, you should see much better results
Reliability. Fonts keep loading and saves keep succeeding through long sessions; first command on a fresh install no longer crashes
Better Figma paste. Pastes from Figma/SVG center under your cursor; imported text bounds and mask groups round-trip cleanly
AI chat polish. Cleaner mid-stream abort; chat chips no longer resurrect canvases you deleted
0.1.0-beta.16
Released April 28, 2026
macOS menubar icon. Quick access to Brilliant from the system tray
Window UX polish. Drag the app from any empty toolbar region; double-click to maximize; side toolbars span full window height
Overlay mode now opt-in. Global hotkey only summons the overlay when you turn it on; default off
Better text input on canvas. Composition input (CJK, accented characters) routes through the platform IME
Codex auto-registration. Brilliant MCP server auto-wires into ~/.codex/config.toml for OpenAI Codex users
Bug fixes. Blueprint rotation/shear math for skewed elements
0.1.0-beta.15
Released April 28, 2026
Smarter agents. Tightened blueprint docs (consistent for(...) usage, sparkline area-fill patterns) so AI generates cleaner designs
0.1.0-beta.14
Released April 28, 2026
Faster on big canvases. Hit testing and rendering snappier on dense scenes
Bug fixes. Paste with components, circle image fill rendering, SVG-in-slot blueprint race, session replay for for(...) and connect(...) blocks
0.1.0-beta.13
Released April 28, 2026
for(...) in blueprint DSL. AI generates repeated patterns cleanly
connect() in blueprint DSL. AI nails flowcharts and diagrams now
line() in blueprint DSL. Lines with rotation and length
Unified lookup MCP tool. AI explores your canvas faster
AI chat polish. Archive All, no focus theft on model switch, smarter silent-stop
Streaming stability. Designs don't shift mid-generation; images appear immediately
Shimmer rework. Clearer 'AI is generating' feedback
Folder rename on create. Matches new-file flow
Empty frames are clickable. Tap to select instead of falling through
Bug fixes. Pay-before-activate now upgrades correctly, for(...) crash, SVG-in-slot, replay re-centering, more
0.1.0-beta.12
Released April 24, 2026
GPT-5.5 and GPT-5.5 Pro. New OpenAI models across the direct provider and OpenRouter, with gpt-5.5 now the OpenAI default. 1M context, reasoning, Chat Completions + Responses APIs (Pro is Responses-only)
Spatial references in AI chat. Drop canvas positions or regions into the chat. Pick a point to insert @point(x,y), rubber-band to mention an area, chips highlight the matching spot on hover
Settings redesign. Two-pane layout with a category nav (Account, AI Providers, Shortcuts, About) and drilldowns with back-nav
Haptic feedback toggle. New 'Haptic Feedback' toggle in Settings → General. When on, subtle alignment/snap cues fire through the macOS haptic engine. Default off so the app stays quiet out of the box
Leaner CLI context. Old screenshots auto-prune from the rolling Claude Code log so long sessions don't bloat. Stale #hexid refs in agent directives auto-heal to the current ID
/feedback overhaul. Routes bug/idea/praise to the right channel, asks per-attachment before sending screenshots or logs, surfaces related past feedback as you type
Bug fixes. Auto-layout hug resize jitter, backdrop-blur offset during letterboxed export, AI chat crash at tail of long histories, clone-session element/canvas references, rd(0) dropped on blueprint modify
0.1.0-beta.11
Released April 20, 2026
AI session recording. Record any chat session as MP4/MOV by replaying the blueprint DSL. Per-message record button, /export-replay slash command, right-toolbar export section, right click export -> 'export selection as replay'
Opus 4.7. New model across Anthropic HTTP, OpenRouter, and Claude CLI providers
Animated splash screen. Breathing logo on cold start that collapses into the main UI
Resume recovery. When the hosted Claude CLI is interrupted mid-generation, the agent no longer loses its in-progress work on the next turn
Tile rendering. Flicker-free display, phantom fixes on move/drag, smoother zoom
File explorer. Better drag-and-drop, fixed scroll jump/height, atomic folder + asset moves (single undo step), 'show hidden files' now persists
Click-to-focus. Deterministic focus layering, editor stays focused through vim / search dialog, paste routes correctly
Improved blueprint agent docs. Better knowledge coverage so agents generate cleaner designs (including ring-shaped UIs via arcs, fractional spacing steps $spacing.1.5)
Bug fixes. Repo switch crash, activation screen paste/autofocus, canvas panning (left flicks, Magic Mouse touch-cancel), continuous spacing scale, cleaner install error screen, hosted CLI reconnects, replay polish (overlay scaling, transient canvas leaks, stale canvas recovery)
0.1.0-beta.10
Released April 16, 2026
Improved onboarding. smoother first-launch experience, faster Claude Code install
0.1.0-beta.9
Released April 15, 2026
Claude Code onboarding. One-click install from Brilliant for new users, aggressive CLI detection (nvm/fnm/asdf/Homebrew), /login slash command
Bug fixes. shader raster export ticking animation, eyedropper crash in AI input, 2-node pen vector bounds, notification rail auto-shown tracking
0.1.0-beta.8
Released April 14, 2026
SVG import quality. Opacity, gradient coordinate spaces, and degenerate group handling now round-trip correctly
Bug fixes. copy-as-SVG crash, tile rendering, vector edit in auto layout, MCP bulk clone hug sizing, image clipboard crop, and more
0.1.0-beta.7
Released April 13, 2026
AI chat color picker. Eyedropper button in the chat input action bar inserts picked colors as hex at the cursor position
File explorer shows gitignored files. Items in gitignored paths now appear at muted opacity (matching VS Code) instead of being hidden, so MCP-created canvases in build dirs no longer silently vanish
WebGL shader code export. All 13 Brilliant shaders (6 procedural fills + 7 image filters) ported to WebGL 2 / GLSL ES 3.0 as agent knowledge for inlining into exported HTML
Figma import: image fill crop and reposition. Repositioned/cropped images from Figma now import with correct framing
Smarter canvas deletion. Deleting a canvas now switches to the nearest sibling file of any type, only auto-creating a replacement when the repo is empty
Retry and edit moved to the bottom of AI chat messages
Bug fixes. SVG import, canvas deletion crash, blueprint parser, gradient drag handles, ungroup-in-auto-layout undo, and more
0.1.0-beta.6
Released April 11, 2026
AI chat shimmer hint. Animated border trail guides new users to the AI chat input
Auto-scroll file explorer to newly created folders
Bug fixes. paste-into-frame positioning, font preview revert, font size on frame descendants, breadcrumb truncation, file explorer paste
0.1.0-beta.5
Released April 10, 2026
Spacebar hold-to-move selection rectangle during drag
Cmd+drag to target parent frame during reparenting
Figma import via copy plugin
Bug fixes. tile rendering, OAuth retry, undo ungroup in auto layout, AI session recovery
0.1.0-beta.4
Released April 9, 2026
Fix activation expiry. Users with expired activation tokens are now prompted to re-activate instead of silently falling back to Free plan
Top toolbar window drag. Drag the window from the top toolbar
Bug fixes. @mention selection, mixed property fields, vector hit testing, dark mode chat rendering, action bar recovery, and startup stability
0.1.0-beta.3
Released April 9, 2026
Scale tool (K). Proportional content scaling that scales stroke thickness, corner radii, font sizes, and effects with size
Blazing fast command palette search. Optimized global search across commands, files, layers, fonts, and AI chats
Getting Started canvas. Welcome canvas on first launch to help you get started
Per-node stroke caps. Set different start and end caps on individual vector endpoints
Subgraph drag in vector edit mode. Click and drag disconnected regions as units
Device preset dropdown. Quick frame sizing for common device dimensions
Resizable AI chat input. Drag divider to expand the input area
Hex color detection in AI input. Inline color chips with color selector integration
AI context usage indicator. See how much context your chat session is using
Save As / Import. Save designs as native .design YAML and import with auto format detection
Measurement guides rework. Edge-center anchoring, overlap support, and Alt strip
Selection performance. Select-all on 35K elements: 73s → 14ms
Center vertically/horizontally buttons in alignment row
Auto-archive stale AI chats after 7 days
Figma import improvements. 9 additional features now imported from Figma files
Clickable element mentions and attachment chips in AI chat
0.1.0-beta.2
Released March 26, 2026
Unified AI chat panel. Completely redesigned chat experience with collapsible explorer, snap layouts (full/half screen), WhatsApp-style session ordering, drag-and-drop files, @mention styling, and cycling tips
Global search overhaul. Unified Cmd+K search across commands, files, layers, fonts, and AI chats
Batch generate_image. Generate AI images for multiple elements in parallel with per-target prompts and shimmer progress
Massive rendering performance boost. New tile-based engine makes 50-100K+ element canvases smooth and responsive
Auto layout: wrap support
Resolution preset export (replaces scale-based), with PDF and SVG export fixes
Text-to-path: Outline Text and Flatten Text commands (Cmd+Enter) with per-character colors and font weight support
RTL text direction support for Hebrew and Arabic content
Slash commands. /usage, /model, /rename, /copy, /archive, /new, /clear, /help, /feedback
Notification rail. Hover top toolbar for agent completion notifications and more
Reactive Grid interactive shader with 5-color support and presets
Major boolean and mask fixes. VectorPath boolean engine, flatten accuracy, nested boolean/mask support, live drag updates
HTML import improvements. Absolute positioning, flex-wrap, margin-auto, per-side borders, rgba opacity
Nested boolean/mask support. Boolean parents can now be used as elements inside other boolean ops and masks
Parent-targeting selection. Click selects parent, Cmd+click deep selects
0.1.0-beta.1
Released March 13, 2026
Private beta is finally live!
0.1.0-alpha.32
Released March 11, 2026
Image filters. 6 new filter paint styles (Halftone, Pixelate, Duotone, Dither, Color Adjust, and more) with presets, CMYK mode, editable colors, and color picker support
Interactive shader fills. New mouse-reactive shader system (Magnetic Glow POC) with performance-optimized proximity culling
Shader & image filter support for text elements. Shader fills/strokes and image filters now work on text
Nano Banana 2 support. Generate images directly on canvas via Google's Gemini Image model (try '#image' in the AI chat)
Math expressions in property fields. Type math like 200+50, half, double, 2x, round 8 directly in W/H/X/Y fields
GPT-5.4 and GPT-5.4 Pro. New model support for AI chat
Boolean operations improvements. Major stroke geometry fixes (inside/center/outside position, arc caps, ring sectors, vector shapes)
Claude Code chat UX. Prompt history with up/down arrows, reverse search (Ctrl+R), double-click to rename sessions, double-ESC to stop, /feedback command, resizable panels
Performance. Eliminated multi-second freeze when dragging heavy elements, paste and duplicate stay fast on large selections, and saves no longer block the UI
create_html tool. New HTML-to-canvas creation path for AI agents, supporting full CSS layouts, inline SVG, percentage sizing, and icons
Mask system (beta). New mask parent type: top element clips the shape, everything below is masked (Cmd+Option+M)
0.1.0-alpha.31
Released March 5, 2026
Color Adjust filter for images (photo-editor style sliders: brightness, contrast, saturation, clarity, sharpness, vignette & more)
Comprehensive Figma import upgrade (page/selection filtering, vector paths, region fills and more)
Blend modes for elements, fills, strokes, and effects (with SVG/PDF export)
Viewport culling (big performance boost on large canvases)
Option+drag symmetric resize from center
Design system tokens now support stroke thickness and corner radii
Massive vector editing upgrades and bug fixes (planar face traversal, per-region fills, axis-locking, node duplication)
Stroke-native inner shadow/glow rendering for vector strokes
0.1.0-alpha.30
Released March 3, 2026
Export to MOV & MP4 (try it with shaders!)
Import from figma (try prompting 'import ')
New recreate from image & website built-in skills
Boolean operations (early beta): Union, Subtract, Intersect, Exclude
0.1.0-alpha.29
Released March 2, 2026
Export to MP4 (beta)
Radial gradient paint style out of beta
Angular gradient paint style for strokes/fills (beta)
Double click while holding option to show gradient handles
cmd + left/right arrow to move between previous and next AI chat
Significant skill improvements (generative UI results should be much better now)
Improved chat compaction for non-claude-code agents
Optimized chat context management (less tokens, lower cost, better results)
0.1.0-alpha.25
Released February 28, 2026
Radial gradient paint style for strokes/fills (beta)
Improved claude code integration
0.1.0-alpha.22
Released February 28, 2026
Improved claude code integration
Agents can now create SVGs with shader fills
Improved fill picker + new image fill option
dotfiles now hidden by default + new 'toggle dotfiles visibility' command
0.1.0-alpha.21
Released February 28, 2026
Shader performance up to 120fps (dynamic frame rate between 0-120fps based on live performance)
Improved agentic skills, tools and context management
0.1.0-alpha.20
Released February 27, 2026
Private Alpha is out!